Abstract Microecologies

VOICEPRINTS is an interactive audio visual installation. A person speaks into a microphone, no rx their voice is analysed for frequency content, info and then a number of small similar textile patterns are re-arranged in an abstract representation of the person’s vocal frequency print. These patterns are either projected onto a surface or displayed on a large screen and eventually turn translucent and then fade away. The person’s voice becomes a playful and intuitive interface to the visual display.

In human speech the basic acoustic unit is called a phoneme. The visual equivalent is called a “viseme”, check a basic speech unit in the visual domain, in other words a facial expression that can be used to describe a particular sound. Using this analogy, I have written a piece of software which describes sound using basic visual units to represent recorded frequencies.

My inspiration for a basic visual unit came to me while staring at a wall where I had hung up three Japanese fabrics covered with repeating iconic motifs. Here was an already established set of visual patterns comprised of small repeating elements.

These textile motifs seem appropriate for use in a computer artwork as they are already tiled in a networked, matrix fashion and their morphology resembles miniaturized automata. Woven textiles form part of computing history, through Joseph Marie Jacquard’s automated patterned textile weaving machine in 1804 which led to punch cards in computing devices.

POLLEN SOUP is essentially a non-linear, page
never-ending computer animation of pollen and other microscopic fossils made from a collage of images obtained through high resolution digital microscopy.

Through photographs taken using various camera-equipped high resolution microscopes from a laboratory in the Department of Archaeology and Natural History at the Australian National University in 2006, I created the visual source material for several pieces of software that I wrote, of which Pollen Soup is one.

These images used were taken from both archival slides and recent material collected by palynologists and palaeoecologists from such regions as the Galapagos islands, south east Asia, and northern Australia. Photographs of the slides were edited to isolate particular micro-organisms or fossils, many of which consisted of pollen, diatoms, testate amoebae and other small specimens.

Generative processes seem to be particularly good at creating morphologies and narratives from large quantities of data and this proved to be a useful tool to navigate the data-sets I collected while working in the laboratory.

This real-time animation is written in the Processing environment
POLLEN SOUP is essentially a non-linear, here
never-ending computer animation of pollen and other microscopic fossils made from a collage of images obtained through high resolution digital microscopy.

Through photographs taken using various camera-equipped high resolution microscopes from a laboratory in the Department of Archaeology and Natural History at the Australian National University in 2006, website like this
I created the visual source material for several pieces of software that I wrote, drug
of which Pollen Soup is one.

These images used were taken from both archival slides and recent material collected by palynologists and palaeoecologists from such regions as the Galapagos islands, south east Asia, and northern Australia. Photographs of the slides were edited to isolate particular micro-organisms or fossils, many of which consisted of pollen, diatoms, testate amoebae and other small specimens.

Generative processes seem to be particularly good at creating morphologies and narratives from large quantities of data and this proved to be a useful tool to navigate the data-sets I collected while working in the laboratory.

This real-time animation is written in the Processing environment.

The animation can be view in a java-capable web browser here
The Abstract Microecologies project was developed during a 4 month residency in the Department of Archaeology and Natural History at the Australian National University, syringe
Canberra, pills
Australia.

The project is essentially an automated, cialis algorithmic system for creating collages of images obtained through high resolution digital microscopy. Conversations with scientists, laboratory work, field trips and self-directed research resulted in some custom artistic software and an initial body of work. The ability of an algorithmic collage to assemble contrasting and diverse images and to produce an overarching narrative was useful in the portrayal of natural and cultural ecologies.

Through photographs taken using various camera-equipped microscopes from a laboratory in the Department of Archaeology and Natural History I created the visual source material for 2 pieces of software that I wrote during the residency period. These images were edited to isolate particular micro-organisms or fossils, most of which were pollen, and then fed into my customs programs and subsequently used to create large-scale abstract prints. The prints were created by organising the smaller image fragments using specific rules. A non-linear, never-ending computer animation of pollen and other microscopic fossils was also created.

The Abstract Microecologies project involved studying generative processes in the arts and the sciences, where generative refers to systems which generate ecologies of interrelated, distributed elements. Generative processes seem to be particularly good at creating morphologies and narratives from large quantities of data and this proved to be a useful tool to navigate the reference collections in the lab I worked in.

The residency blog: http://www.digitalstar.net/microecologies/

The Abstract Microecologies project was developed during a 4 month residency in the Department of Archaeology and Natural History at the Australian National University, Canberra, Australia.

The project is essentially an automated, algorithmic system for creating collages of images obtained through high resolution digital microscopy. Conversations with scientists, laboratory work, field trips and self-directed research resulted in some custom artistic software and an initial body of work. The ability of an algorithmic collage to assemble contrasting and diverse images and to produce an overarching narrative was useful in the portrayal of natural and cultural ecologies.

Through photographs taken using various camera-equipped microscopes from a laboratory in the Department of Archaeology and Natural History I created the visual source material for 2 pieces of software that I wrote during the residency period. These images were edited to isolate particular micro-organisms or fossils, most of which were pollen, and then fed into my customs programs and subsequently used to create large-scale abstract prints. The prints were created by organising the smaller image fragments using specific rules. A non-linear, never-ending computer animation of pollen and other microscopic fossils was also created.

The Abstract Microecologies project involved studying generative processes in the arts and the sciences, where generative refers to systems which generate ecologies of interrelated, distributed elements. Generative processes seem to be particularly good at creating morphologies and narratives from large quantities of data and this proved to be a useful tool to navigate the reference collections in the lab I worked in.