Cycles Per Second Exhibition

Finally my first significant showing of work in Melbourne, after so many years away. On the 6-9th of December I’m having a solo show at Goodtime Studios as part of the New Low series of exhibitions organised by Tara Cook. The opening will be on the 6th, from 6-9pm. You can also check out the Facebook event too.

Here’s the blurb for the show:

Frequency is a concept that binds natural and artificial worlds. The steady beat of a heart, the measurable wavelengths of light, the recurring call of an insect, and the ubiquitous pulsating Megahertz of our machines. Our earthly lives have cycles of their own, with troughs and peaks of emotion, and unshakeable cycles of addiction and habit. Cycles per Second is an abstract investigation into the oscillations present in our lives and our relations to them. It an effort to raise our awareness of our interconnectedness with cycles and their pervasiveness.

I’ll be showing the following 3 pieces:

Brickets
The Brickets are an ecology of devices that communicate wirelessly creating a field of distributed
and synchronised audio-visual pings. They are an investigation into the dynamics of coupled-
oscillator synchronisation, the latter being a technical term for the types of synchronisation found in
nature, such as flashing fire-flies, synchronised frog calls, synchronisation of pace-maker cells in
the heart, circadian rhythms and so on.

StutterSpot
Part reactive lamp, part immersive experience, this piece is an experiment in making sound
tangible. The installation responds to an approaching body by pulsating at a rate that fluctuates
based on distance to the centre of the light. The frequency of the lamp becomes a physical
experience.

Duty Cycle
The duty cycle of a machine or system is the time that it spends in an active state as a fraction of the
total time under consideration. This video piece is a portrait of six people playing a networked
version of the Call of Duty first-person shooter video game. While participating in the shared cycle
of death and re-spawning, they experience never ending victory and defeat in physical isolation.



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